2015 World Finalists

2015 Innovation Competition World Finals 2015 World Citizenship Competition World Finals 2015 Games Competition World Finals

2015 Innovation Competition World Finals

eFitFashion's team photo
eFitFashion

Brazil

The project "Clothes For Me" is a online marketplace develop to sell custom made and tailored clothes in a simpler way. The goal is to increase the development of the ePMG software, which generates patterns of clothes automatically, based on the user's measures. That way, everyone can find clothes that fits perfectly, no matter what type of body you have. We aim to connect customers, seamstresses and clothing firms all over the world, offering them a channel to get in touch, with reliability and security.

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eFitFashion's team photo
eFitFashion

Brazil

The project "Clothes For Me" is a online marketplace develop to sell custom made and tailored clothes in a simpler way. The goal is to increase the development of the ePMG software, which generates patterns of clothes automatically, based on the user's measures. That way, everyone can find clothes that fits perfectly, no matter what type of body you have. We aim to connect customers, seamstresses and clothing firms all over the world, offering them a channel to get in touch, with reliability and security.

View eFitFashion's page

NoObs Team's team photo
NoObs Team

Azerbaijan

The project called 'Spinal' aims at helping people to control their posture, preventing consequences of wrong spinal position while they are sitting,walking,working etc. It helps develop a habit of correcting back position by using special sensors and phone (Windows Phone 8).

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Siymb's team photo
Siymb

United Kingdom

Siymb looks towards bringing conferences and exhibitions to the twenty first century. It will shatter the fishbowls full of business cards and burn their contents to ashes. The basic idea is using an inexpensive wearable to transform the way people interact with each other during conferences and exhibitions. With a simple handshake, participants will be able to exchange details about each other. No more looking for the right profile or lost contacts. All the information you need will be available through our integrated online system. To build our customer database simultaneously, we will be targeting the organisers of those event, rather than selling to individuals and offer them various benefits in return of their investment.

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2015 World Citizenship Competition World Finals

Virtual Dementia Experience's team photo
Virtual Dementia Experience

Australia

The Virtual Dementia Experience (VDE) simulates the effects of ageing and dementia in a virtual environment, so that cognitively intact people can gain an appreciation of the issues confronting people with dementia. The VDE was launched with the Perc Walkley Dementia Learning Centre on 24th October 2013. Dementia Learning Centre The VDE is the feature installation in Alzheimer’s Australia Vic’s Perc Walkley Dementia Learning Centre (DLC). There it makes use of the 10x2.5m projector screen and a full 7.1 surround sound system to deliver a highly immersive experience. Immersive Experience The DLC installation allows the VDE to completely occupy the senses of the users, immersing them in the world of a person with dementia. The users interacts with the VDE through a Kinect-based natural motion interface, making the entire experience seamless. Users The VDE has targets three distinct types of users: * Aged care workers The VDE provides aged care workers with an insight into the reasons for the behaviour of their clients, helping them provide appropriate care for people with dementia. * The general public As a public outreach tool, the VDE is unmatched in providing a means by which the average person can come to empathise with people with dementia. * Accessibility interests Public officials and architects of spaces used by people with dementia can use the VDE to develop an awareness of the needs of people with dementia and aging conditions, allowing them to design accessible spaces.

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Mozter's team photo
Mozter

Singapore

Mozter is an automated mosquito surveillance platform that leverages on the Internet of Things and cloud-based technologies to assist mosquito control officers with national mosquito surveillance and control programmes. The platform comprises of a mosquito detection sensor, a data processing server and a data visualisation platform to tell the story of the data collected from the sensor.

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PROGNOSIS's team photo
PROGNOSIS

Greece

Prognosis proposes an intelligent ICT-based approach for early PD symptoms detection and early intervention in older adult’s everyday life, promoting active and healthy aging, by introducing new ways of health self-managing tools, set within a collaborative care context with health professionals. Specifically, the main aim of PROGNOSIS is to create an ICT-based, unobtrusive behavioral analysis approach for capturing, as early as possible, the PD symptoms appearance and to apply ICT-based interventions countering identified risks based on early PD detection, relating to progressive frailty, falls and emotional shift towards depression.

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2015 Games Competition World Finals

Kuality Games's team photo
Kuality Games

Netherlands

Our game is Bounce 'em Up! Bounce 'em Up is a physics-based, over-the-top, competitive multiplayer action game. Players will experience, arcade style, explosive gameplay packed with eye-catching visuals and smooth responsive controls. For those who like fun-packed games that they can enjoy with their friends locally or online, this game will prove to be an enjoyable experience for them.

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Thief's team photo
Thief

China

Lost Shadow is a 3D touch control puzzle game. The story is about some god took away the shadows of all of the people in the game and your task is to get your shadow back. Since you can only move in the shadows, you have to move objects around to clear a path for you to reach switches and the level exit. Moreover, it has been available in app store, and rated as “Best Windows apps this week” by BetaNews etc.

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